uOttaHack is back for the 2019 hackathon season, so get ready for another exciting weekend full of teamwork, innovation, and creativity! On February 9th and 10th, we'll challenge over 500 hackers from across North America to build their most ambitious projects in just 24 hours.
While you're not busy working on your project, you'll have the chance to attend workshops, play with awesome tech, talk to recruiters, and make some new friends. We believe that everybody should be empowered to create and bring their ideas to life. We encourage artists, entrepreneurs, and innovators from all faculties and skill levels to attend. We can't wait to see you there!
Prizes
$2,250 in prizes
First Place Prize
UE Boom 2 Bluetooth Speakers
Second Place Prize
Google Home Mini x4
Third Place Prize
Wireless Charging Pad x4
Solace Challenge
Nintendo Switch x2
Scalar Challenge
Apple TV 4k
Best use of Google Cloud Platform
Google Home Minis for each team member
Best Domain Name from Domain.com
Raspberry Pi & PiHut Essential Kit for each team member
Best IoT Hack Using a Qualcomm Device
410C Dragonboard for each team member
Snap Kit Prize
Use Snap Kit's web or mobile SDK in your hack. Each winning team member will receive casio calculator watches.
Best Design
4x Sketch Licenses for the team with the best design
Most Useless Hack
Best Carleton + uOttaHack
Finalists (Honourable Mention)
(2)
Devpost Achievements
Submitting to this hackathon could earn you:
Judges

David Knox
University of Ottawa
Judging Criteria
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Technology
How technically impressive was the hack? Was the technical problem the team tackled difficult? Did it use a particularly clever technique or did it use many different components? Did the technology involved make you go "Wow"? -
Design
Did the team put thought into the user experience? How well designed is the interface? For a website, this might be about how beautiful the CSS or graphics are. For a hardware project, it might be more about the human-computer interaction -
Completion
Does the hack work? Did the team achieve everything they wanted? -
Learning
Did they try to learn something new? What kind of projects have they worked on before? If a team which always does virtual reality projects decides to switch up and try doing a mobile app instead, that exploration should be rewarded.
Questions? Email the hackathon manager
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