uOttaHack is back for the 2019 hackathon season, so get ready for another exciting weekend full of teamwork, innovation, and creativity! On February 9th and 10th, we'll challenge over 500 hackers from across North America to build their most ambitious projects in just 24 hours.

While you're not busy working on your project, you'll have the chance to attend workshops, play with awesome tech, talk to recruiters, and make some new friends. We believe that everybody should be empowered to create and bring their ideas to life. We encourage artists, entrepreneurs, and innovators from all faculties and skill levels to attend. We can't wait to see you there!

Hackathon Sponsors

Prizes

$2,250 in prizes

First Place Prize

UE Boom 2 Bluetooth Speakers

Second Place Prize

Google Home Mini x4

Third Place Prize

Wireless Charging Pad x4

Solace Challenge

Nintendo Switch x2

Scalar Challenge

Apple TV 4k

Best use of Google Cloud Platform

Google Home Minis for each team member

Best Domain Name from Domain.com

Raspberry Pi & PiHut Essential Kit for each team member

Best IoT Hack Using a Qualcomm Device

410C Dragonboard for each team member

Snap Kit Prize

Use Snap Kit's web or mobile SDK in your hack. Each winning team member will receive casio calculator watches.

Best Design

4x Sketch Licenses for the team with the best design

Most Useless Hack

Best Carleton + uOttaHack

Finalists (Honourable Mention) (2)

Devpost Achievements

Submitting to this hackathon could earn you:

Judges

David Knox

David Knox
University of Ottawa

Judging Criteria

  • Technology
    How technically impressive was the hack? Was the technical problem the team tackled difficult? Did it use a particularly clever technique or did it use many different components? Did the technology involved make you go "Wow"?
  • Design
    Did the team put thought into the user experience? How well designed is the interface? For a website, this might be about how beautiful the CSS or graphics are. For a hardware project, it might be more about the human-computer interaction
  • Completion
    Does the hack work? Did the team achieve everything they wanted?
  • Learning
    Did they try to learn something new? What kind of projects have they worked on before? If a team which always does virtual reality projects decides to switch up and try doing a mobile app instead, that exploration should be rewarded.

Questions? Email the hackathon manager

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